Carrier Prime build
🐾 Companion · SentinelThis ornate sentinel is an excellent example of late Orokin craftsmanship and styling.
Info
| Type | Sentinel · Prime |
| Health | 650 |
| Armor | 150 |
| Mastery required | MR 0 |
The 3 builds
🌱 Beginner
0–1 forma · common drop mods
Enhanced Vitality+440% companion Health
Metal Fiber+110% companion Armor
Animal Instinct+30m Loot Radar · +18m Enemy Radar
Vacuumvacuums loot (~11.5m)
Regenthe Sentinel revives itself (once)
Assault Modethe Sentinel attacks nearby enemies
Guardianrestores your shields when they break
Sanctuaryshield while you revive allies
Vacuum (loot magnet), Regen (self-revive) and base survivability. Guardian recharges YOUR shields.
⚙️ Intermediate
1–2 formas
Enhanced Vitality+440% companion Health
Metal Fiber+110% companion Armor
Animal Instinct+30m Loot Radar · +18m Enemy Radar
Vacuumvacuums loot (~11.5m)
Primed Regenthe Sentinel revives itself (3 times)
Guardianrestores your shields when they break
Synth Deconstructmarked enemies drop health orbs
Synth Remedyhealth orbs also heal the companion
Primed Regen (Baro) = 3 revives. The Synth set (Simaris) drops health orbs — combo with Equilibrium on your frame.
🔥 Expert
2–3 formas · Bond mods (Cavia) + Primed (Baro)
Enhanced Vitality+440% companion Health
Metal Fiber+110% companion Armor
Primed Animal Instinctgreatly enlarged loot/enemy radar (Primed)
Vacuumvacuums loot (~11.5m)
Primed Regenthe Sentinel revives itself (3 times)
Momentous Bondbond: kills extend companion effects
Manifold Bondbond: faster Regen recharges
Guardianrestores your shields when they break
Bond mods work on Sentinels too; Manifold Bond speeds up Regen recharges. Remember to mod the Sentinel's WEAPON separately (Serration/Hornet Strike fit there).
⚠️ « Evergreen » builds generated per archetype — the meta evolves. Adjust to the mods, arcanes and shards you own. All 3 tiers only use real in-game mods.